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Author |
Thread Statistics | Show CCP posts - 32 post(s) |
Alvatore DiMarco
Capricious Endeavours Ltd
665
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Posted - 2013.10.07 14:21:00 -
[1] - Quote
Allandri wrote:Warde Guildencrantz wrote:nighthawk -> ferox hull
sleipnir -> cyclone hull claymore -> hurricane hull As long as the Vulture moves to a Drake hull then sure
Not at all. In fact, it will definitely be like this:
Absolution --> Harbinger Hull Damnation --> Prophecy Hull
Nighthawk --> Drake Hull Vulture --> Ferox Hull
Eos --> Myrmidon Hull Astarte --> Brutix Hull
Sleipnir --> Hurricane Hull Claymore --> Cyclone Hull |
Alvatore DiMarco
Capricious Endeavours Ltd
665
|
Posted - 2013.10.07 14:57:00 -
[2] - Quote
Warde Guildencrantz wrote:Allandri wrote:
It was sarcasm, I was making fun of his feeling butt hurt about his precious command ships
Giving feedback on what i think looks better is not being butthurt. It's providing the feedback they asked for.
When you provide feedback before the server is even online, it's being butthurt.
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Alvatore DiMarco
Capricious Endeavours Ltd
666
|
Posted - 2013.10.07 17:40:00 -
[3] - Quote
As long as you're removing a high slot from the Malediction, can you change which of the hardpoint locations get used? Now when I fit three launchers to the ship, there are two on each side and one each on the top/bottom in a very unbalanced sort of fashion. Trade one of the side locations for that now-missing top/bottom location and it would be lovely. |
Alvatore DiMarco
Capricious Endeavours Ltd
667
|
Posted - 2013.10.07 18:19:00 -
[4] - Quote
Arduemont wrote:I'm getting a really annoying camera reset occur spontaneously for no reason. I think it happens each time missiles are launched.
Also, I have noticed some spread in the impact of hits, is that new? Because I like it.
The other, stickied thread notes that the camera resetting happens every time something new comes on-grid. Missiles being launched puts new objects onto the grid.
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Alvatore DiMarco
Capricious Endeavours Ltd
686
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Posted - 2013.10.09 05:28:00 -
[5] - Quote
Mer88 wrote:usually when ccp makes new ship model it improves on the old one, more details better textures more life like. In golems case, it has gone backwards i dont know why.
Never fear, they still have about a month to improve on it.
On top of everything else that Art has to do.
...on second thought, nevermind. Fear as much as you want.
On a more productive note though, is the glow from the ionic field projectors on the Kronos supposed to be visible through the skin of the model? As it is right now, you've got two spots that glow strangely green when the ship is not in bastion mode. |
Alvatore DiMarco
Capricious Endeavours Ltd
690
|
Posted - 2013.10.09 15:15:00 -
[6] - Quote
Sirran The Lunatic wrote:Was pretty excited about the Eos remodel, but you went and colored it a very ugly green. The Creo-Dron boats were always a really awesome shade of Blue... this... this is disappointing to say the very least. The green makes it feel like you're flying a tree. Not cool.
You can keep your Eos, CCP (or make it dark blue again).
Also, not sure how I feel about the sleipnir remodel, i rather like the Cyclone hull. I guess, based on it's aggressiveness/use it turrets it made the most sense to change, but still... *moment of silence*
Furthermore the Damnation (while not part of this release) was made a lighter shade of grey back in Odyssey and was never fixed to match the pitch black color of the other Khanid hulls. Please fix (no, really, please?). It has looked approx 67.8% lamer since then.
The Eos is probably the sneakiest, trickiest and most underhanded ship in the game. When you preview it and when you have it docked up it looks green... but then try undocking in it. |
Alvatore DiMarco
Capricious Endeavours Ltd
695
|
Posted - 2013.10.09 17:02:00 -
[7] - Quote
Next time a dev comes through the thread:
I filed a bug report already regarding model discrepancies between the Proteus you see in the hangar and the Proteus you see in space, only to discover after submitting it that it's not just the Proteus - ALL T3 ships revert to the model used in their icon when in space.
Should I file another bug report clarifying the matter? |
Alvatore DiMarco
Capricious Endeavours Ltd
695
|
Posted - 2013.10.09 18:18:00 -
[8] - Quote
DeltaAgent26a wrote:I have just tried launching the game in DX 11 and I get a black screen. The place holders, buttons, drop-down-menu placeholders do exist as noticed when mousing over them, however the entire screen is black/blank... I had to close the game window from the taskbar and re-launch in dx 9 in order to get the game window to be visible. (this was on the tq server.)
I did try launching the game from the Sisi server, and I was able to see everything (as far as I could tell) but I am not sure which dx version was being used.
I have a GTX 660 Ti (2gb) and a GTX 460 running a total of 4 monitors. I tried launching the game on my main screen which is controlled by the GTX 660 TI, but the DX 11 version didn't work.
It's important to note that this DX11 business is only on SiSi at the moment. It won't roll over to TQ until Rubicon goes live. |
Alvatore DiMarco
Capricious Endeavours Ltd
726
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Posted - 2013.10.12 19:18:00 -
[9] - Quote
Gizznitt Malikite wrote: After going through a gate, when your ship is under "gate cloak", there is no indication you are under gate cloak. Normally your ship appears faded out to let you know you are cloaked. This no longer happens (until you move, at which point you instantly fade out and then fade in as your cloak is "broken")
I filed a bug report about this. You should probably do it too. |
Alvatore DiMarco
Capricious Endeavours Ltd
759
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Posted - 2013.10.15 16:16:00 -
[10] - Quote
DeviantAnt wrote:Hi,
One more thing to add for the vargur. It's nice and all that the solar ail panels get covered in an armor layer... wait... isn't the ship focused on shield tanking? In this perspective, covering it with an armor layer just seems funny (visually nice tho). It would have been better if some extra generators pop out with some nice emitting glow and put a hardenes shield layer around the hull or something/anything that shows more shield defence than armor. But I guess it's too late now. :) And ofc the bastion module weapon agro timer, not a big deal but it's rahter a defensive module than offensive :) Just sayin'.
I'm not sure the full details are in - no glowy bits yet, after all.
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